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When you use that tool it creates files containing the 3D model and the 2D textures.
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Ok, so that means i have to use that "export facegen data" tool? So in order to change something in an existing NPC you have to use that tool again so the changes actually show up in-game, otherwise, they don't because the NPC is still using the old exported data. This is the tool found in Creation Kit that people usually refer to "export facegen data". Just extract the content to your Skyrim/data folder.īethesda made so every time you create a NPC you pick all of your face choices and create a unique 3D model with a unique 2D texture, so if you have two NPCs based on the same face choices, their are, in fact, technically different. SCREENSHOTS AREN'T DOING THESE HAIRS JUSTICE, PLEASE CONSIDER SEEING IT IN-GAME It wont ever be 100% lookalike (or else i wouldn't be doing this) and i will spice things up a little, i give lots of attention to polycount, UVs and vertex weights so it shouldn't hit the performance in any way.
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My goal is to replace most of the hair meshes (not all need to be replaced) for some clean ones that look like the vanilla ones. I have intentions to eventually create the texture too, but for now I will concentrate my effort in the meshes. I got tired of that and decided to start working on model replacements that would work with the default textures and thus work with any mod that only changes these said textures. I have a ton of graphic mods turned on in my game, yet not a single one of them are related to hair, because usually they aren't lore friendly and they only work for your character unless you decide to mess up with your NPC. And the intention is to receive some early feedback on the work. PLEASE HELP ME IMPROVE THIS MOD WITH YOUR OPINION!
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